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dc.contributor.authorWolf, Mark
dc.date.accessioned2019-11-09 03:00:32
dc.date.accessioned2020-04-01T09:36:08Z
dc.date.available2020-04-01T09:36:08Z
dc.date.issued2011
dc.identifier1006116
dc.identifierOCN: 744519795en_US
dc.identifier.urihttp://library.oapen.org/handle/20.500.12657/24017
dc.description.abstractVideo games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D'ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games' mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great.
dc.languageEnglish
dc.relation.ispartofseriesLandmark Video Games
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guidesen_US
dc.subject.classificationthema EDItEUR::W Lifestyle, Hobbies and Leisure::WC Antiques, vintage and collectables::WCS Antiques, vintage and collectables: books, manuscripts, ephemera and printed matteren_US
dc.subject.otherMedia
dc.titleMyst and Riven: The World of the D'ni
dc.typebook
oapen.identifier.doi10.3998/lvg.9835611.0001.001
oapen.relation.isPublishedBye07ce9b5-7a46-4096-8f0c-bc1920e3d889
oapen.relation.isbn9780472071494;9780472051496
oapen.pages134
oapen.place.publicationAnn Arbor


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