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dc.contributor.authorMyers, David
dc.date.accessioned2019-11-09 03:00:32
dc.date.accessioned2020-04-01T09:36:03Z
dc.date.available2020-04-01T09:36:03Z
dc.date.issued2010
dc.identifier1006119
dc.identifierOCN: 651657390en_US
dc.identifier.urihttp://library.oapen.org/handle/20.500.12657/24014
dc.description.abstractPlay Redux is an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological naturalism grounded in cognitive theory, Myers argues for a clear delineation between the aesthetics of play and the aesthetics of texts. In the course of this study, Myers asks a number of interesting questions: What are the mechanics of human play as exhibited in computer games? Can these mechanisms be modeled? What is the evolutionary function of cognitive play, and is it, on the whole, a good thing? Intended as a provocative corrective to the currently ascendant, if not dominant, cultural and ethnographic approach to game studies and play, Play Redux will generate interest among scholars of communications, new media, and film.
dc.languageEnglish
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guidesen_US
dc.subject.classificationthema EDItEUR::W Lifestyle, Hobbies and Leisure::WC Antiques, vintage and collectables::WCS Antiques, vintage and collectables: books, manuscripts, ephemera and printed matteren_US
dc.subject.otherMedia
dc.titlePlay Redux
dc.title.alternativeThe Form of Computer Games
dc.typebook
oapen.identifier.doi10.3998/dcbooks.7933339.0001.001
oapen.relation.isPublishedBye07ce9b5-7a46-4096-8f0c-bc1920e3d889
oapen.relation.isbn9780472070923;9780472050925
oapen.pages193
oapen.place.publicationAnn Arbor


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